Social Networks

Fred and the Fiendish Cat

He posted, he forgot…but not the network

EPISODE SUMMARY

A photo taken at a high school party in 2010 is putting Fred’s career in peril in 2025! How is it possible? The player must help Fred understand how this photo, which started out harmless and shared only among close friends, is now accessible to everyone 15 years later.  He/she is then invited to go back in time to 2010, takeover Fred’s computer and modify his online behavior in order to prevent this disaster from happening.

 

EPISODE TOPIC :

social networks

 

TOPICS ADDRESSED

  • Digital footprints
  • Posting photos, tags, videos…
  • Identity and online reputation management
  • Friend hunting and the quest for popularity
  • Confidentiality
  • Commercial exploitation of personal information
  • Joining groups and communities

 

OBJECTIVES

  • Define « personal information »: what is it, what is private and what is public?
  • Be able to define and distinguish the following concepts: privacy, public, private, transparency, rumor, and truth. Additionally, should there be a distinction between « virtual life » and « real life »?
  • Be aware of traces left behind, of their permanency over time and space on the web, beyond that which their author may be able to control.
  • Be conscientious of how different kind of statements may be perceived on the Internet: there is « what I say, » but also, « what we say », « what we think», « what we imagine », « what we attribute to others »…between declaration, reality and fantasy, what kind of reactions will my remarks elicit on the web?
  • Learn to manage your online identity.  How much of each social network-using cybernaut’s digital footprint makes up his/her complex digital identity – chosen, but sometimes inflicted, constantly changing, being created each and every day?
  • Rethink the notion of popularity, friend etc. Learn how to choose friends, to categorize them, to be able to refuse them sometimes…
  • Be able to technically manage the privacy and security settings made available by the networks that we use.
  • Use the applications/games linked to social networks with caution.
  • Know and apply publishing rules on the networks: respect image and privacy rights, tag management, open, closed and restricted posting options.
  • Think critically before joining groups or communities.

 

Session Organization (for more details, see LESSON PLAN)

The session can be organized for individuals or for groups.

The game for groups, with the designation of a game leader and vote by show of hands, allows the organization of rich debates within the group. Additionally, throughout the game, it gives the facilitator the possibility of formulating contextualized and personalized recommendations, and to give information and advice, according to the group profile, depending on the reactions and experiences formulated by the participants.

The game for individuals, or partnered game for two students, allows adolescents the fun of discovering the game themselves and favors the active participation of each student. Each player receives a personalized assessment at the end of the mission. On a technical level, this kind of session requires the availability of one connected computer per student or per pair of students, as well as a prior test to verify the simultaneous usage of all of the machines in the game room. (See Help section). [lien ?]

Material required
A computer connected to the Internet and a video projector or an interactive white board for group sessions.
A computer connected to the Internet per participant or per pair of students for individual sessions.

Recommended Configuration
In order to take full advantage of the interactive animations, it is recommended to use a fairly recent computer. A recent dedicated graphics card, as well as high performance capacity is also advised to insure that the interactive animations and videos load seamlessly.
If your computer has difficulty playing the interactive interface, we recommend that you play the introductory video or to go directly to the game by clicking on « Mission », located on the bar at the top of the interface/screen. [=> À voir en fonction de l’interface]
For all information regarding the installation and the technical aspects of the game, please see the Help section of the site. [Lien ?]

Operating Systems:
Windows 7, Windows Vista®, Windows XP
Mac OS X v10.4 (or more recent version)

Processors (CPU):
Intel Core™ Duo 1.33GHz (or more powerful)
AMD Athlon® X2 3,2 GHz (or more powerful)
Memory (RAM): 512 MB or more